
Another four fledglings form a coterie, this time in the hope of climbing the dangerously slippery ladder of the Camarilla of New York City.

The situation at the Frosted Glass escalates. Discovering Anarch gatecrashers in your midst tends to have that effect.

Forced into some tense negotiations with the Anarch Movement, the coterie pays the Bronx a visit. Unfortunately for some, it's fight night at The Cage.

After finally being granted a domain to call their own, the coterie must rally for a unexpected appointment with the High Regent herself.

Trust is in short supply among vampires, especially where your sires are concerned.

In their quest to establish their new territory, the coterie is received at a "welcome party" at Club Crimson - courtesy of the Ministry. In this literal den of snakes, anything could happen...

A seemingly simple task to retrieve a wayward Kindred is quickly revealed to be anything but. Many eyes are on the coterie now...

James Rafferty has been keeping secrets: from his childe, from his sect, even from his own coterie. Now the fledglings find themselves at the crossroads of their forebears' ambitions and their own goals.