
Justin, Travis, and Griffin McElroy have recruited their dad Clint for a campaign of high adventure. Join the McElroys as they find their fortune and slay an unconscionable number of - you know, kobolds or whatever in - The Adventure Zone. The Balance Arc focuses on a trio of adventurers named Taako, Merle, and Magnus, who, following the first arc, work for an organization called the Bureau of Balance, led by a mysterious director. Their job is to find and retrieve powerful and ancient relics that, in the wrong hands, could potentially destroy the world. During their adventures, they meet a boy detective, fight ghost-possessed robots, and discover the true meaning of friendship (as well as a reality destroying horror).
A new DM takes the reins, old friends get a chance to catch up, and a dinner party is interrupted by an uninvited guest.
Magnus rushes in. Taako considers a new career path. Merle forges a new connection. The Captain does some housekeeping. Who can still handle themselves in a fight, and who exactly are they even fighting?
Our heroes confront the possibility of the past. The Captain encounters an angel. Magnus gets a hand from an old friend. Taako gets his weapon back. Merle gets confused.